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Event Details


Time: June 19, 2009 from 6:30pm to 8:30pm
Location: Artspace OSA
Street: 178 Bennett Ave @ 189th St, NYC
City/Town: 1 train to 191st Street | A train to 190th Street
Phone: 2129288351
Event Type: art, exhibit
Organized By: Stephen Beveridge
Latest Activity: Jun 5, 2009

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Event Description

Social media has drawn together a group of international artists to New York for Aequitas, an exhibit of art based on childhood experiences.
Artspace OSA in New York City and the virtual community of Second Life will host a joint exhibition of international artists: paintings, digital work, and  virtual world installations during the month of June 2009.
Artists can be a solitary lot but with the advent of virtual worlds and web 2.0 they are finding each other and communicating in the way they know best: making and exhibiting art together. This disparate group of artists, having never met face to face, nevertheless finds a common ground in exploring their childhood for art.  
Sowa Mai, also known as the artist Stephen Beveridge, conceived and planned this exhibit as an extension of the relationships he had formed in the Second Life virtual world with artist/avatars from different time zones and cultural backgrounds.
The exhibit in Washington Heights, New York City will display paintings and digital work by the human artists. An exhibit in the Second Life virtual world will consist of (art) installations and scripted objects by the human artists' avatar counterparts. Both exhibits are based around the theme of mining childhood experience for art.
Artspace OSA
June 1 - June 30, 2009
Reception Friday June 19th. 6:30-8:30
178 Bennett Ave @ 189th St, NYC
1 train to 191st Street | A train to 190th Street

Second Life Version
Caerleon Art Collective
June 26 - July 3, 2009
Reception June 26th. 6:30-8:30slpm

The Caerleon sims were founded by Georg Janick, the SL avatar of Gary Zabel who has been teaching in the Philosophy Department at the University of Massachusetts at Boston since 1989. Virtual Art Initiative is an organization of artists, writers, musicians, and scholars who are using the immersive and interactive digital media of such virtual worlds as Second Life to develop new forms of artistic content. Virtual worlds are computer generated three-dimensional environments that allow people from around the globe to interact with one another through “avatars” (digital bodies) and shape their environments, both individually and collectively, by using graphical and programming tools. Those involved in the Initiative believe that virtual worlds are like photography, cinema, video, electronic music, and so on in that they provide the opportunity, in the form of a new technology, for radically innovative forms of aesthetic expression. Most of our work is done on the Second Life virtual world grid, though some of us have worked in other virtual worlds as well, such as VastPark and OpenSim.

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